Not sure how you missed that part, as they even announce on their very first dialog line who and what they are.Īnyway, the Kohr-Ah Marauder has relatively few weaknesses, but its poor mobility makes it vulnerable to long-range weapons, especially homing weapons. Yeah, as the combat screen tells you, those black ships are the Kohr-Ah finally making an appearance. This might be an acceptable way for you to deal with those annoying probes. However, considering that you are having difficulty with the combat it is probably the secondary attack that would be of more interest, holding the secondary attack and tapping fire launches a little Orz space marine that will relentlessly track down it's foe, invade the ship, and kill as many crew as possible, Hayes refers to these dudes in an adjacent text to your screenshot above. in most encounters is to spin it to the rear and use the Nemesis' superior speed and agility to play a bit like the Spathi - let the enemy chase you while shooting them from your rear. Holding special and the direction keys will rotate the cannon like on a tank, S.O.P. The fire button shoots a decently ranged and damaging shell from the cannon, pretty straightforward, but the 'special' attack is where things get atypical. So the Orz Nemesis is another one of those ships that defies the typical control scheme and the game doesn't really take the time to explain it. If we could get our hands on this Caster, we could effectively neutralize the Ilwrath. When the Ilwrath priest caste decried this fakery, the rest of the Ilwrath population slaughtered the priests. The blobbish Umgah, one of the races in the Ur-Quan hierarchy, renowned for their sense of humor, has begun screwing with the Ilwrath (the spider-like creatures) by using a device called a HyperWave Caster to impersonate the Ilwrath gods, Dogar and Kazon. ![]()
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